Streets of New Capenna Game Day Tips & Promo Reveals
With the return of the Pro Tour just announced, your community may be seeking additional opportunities to test their skills with competitive play. Game Day is the perfect event to facilitate that need—and Game Day for Streets of New Capenna is just a month away!
From May 7 to 15, you can host Game Day in your store to engage your competitive players with the opportunity for bragging rights and prizes worthy of the golden age.
Game Day Promos: Participation, Top 8, Winners
The Promos coming with Game Day this season feature a returning frame that will be familiar to your long-time fans of the event.
Additionally, the winner Promo, All-Seeing Arbiter, is a new mythic rare card from the Streets of New Capenna set—show off the cards and iconic frame treatment as you market your event to generate more excitement among your community.
You'll receive three types of Promos in your Game Day kit: for participation, each of your Top 8 players, and one for the winner.
- Participation Promo: Power Word Kill
- Top 8 Promo: Skyclave Apparition
- First Place Promo: All-Seeing Arbiter
Remember, the amount of participation Promos you receive will depend on your community size, and you'll receive eight Top 8 Promos and one First Place Promo.
Game Day Formats
You can host Game Day using the following formats:
- Two-Player Brawl
Remember, you can only run Booster Draft or Sealed events if you use Streets of New Capenna Draft Boosters for the event. Game Day is run using Swiss rounds that cut to a top 8.
Tips for Hosting Game Day In-Store
In case you missed it, here's a video by Maria Bartholdi that quickly explains all the need-to-knows for hosting Game Day at your store. Be sure to give it a look if you need a refresher.
Whether you're a Game Day veteran or hosting one for the first time, there are two additional tips to keep top-of-mind:
- Run your players' preferred format. It's easier for you to generate excitement for players if you're able to advertise a format they love to play. Always run what works best for your community.
- Consider your prize structure in advance. If you want to take the opportunity to entice more casual players to join in the Game Day festivities, you may consider adding additional booster packs as prizes for participation and individual wins.
Schedule Using Wizards EventLink
Scheduling early using Wizards EventLink affords you the maximum amount of time to advertise your event to interested players across your own social media platforms. It also allows these players more time to find you through the Store & Event Locator.
Putting your Game Day on the books in Wizards EventLink should only take a few clicks—so be sure to head over and start scheduling today!
Streets of New Capenna Card Image Gallery
Posted in Card Image Gallery on April 13, 2022
Buy Your Silence
Hold for Ransom
Refuse to Yield
Cut Your Losses
Errant, Street Artist
A Little Chat
An Offer You Can't Refuse
Out of the Way
Sleep with the Fishes
Angel of Suffering
Cut of the Profits
Dig Up the Body
Join the Maestros
Shadow of Mortality
Call In a Professional
Jaxis, the Troublemaker
Light 'Em Up
Rob the Archives
Urabrask, Heretic Praetor
Vivien on the Hunt
Black Market Tycoon
Cormela, Glamour Thief
Evelyn, the Covetous
Falco Spara, Pactweaver
Jetmir, Nexus of Revels
Jinnie Fay, Jetmir's Second
Lord Xander, the Collector
Ob Nixilis, the Adversary
Park Heights Pegasus
Queza, Augur of Agonies
Raffine, Scheming Seer
Rocco, Cabaretti Caterer
Toluz, Clever Conductor
Unleash the Inferno
Ziatora, the Incinerator
Luxior, Giada's Gift
Ziatora's Proving Ground
Modern is a constructed format and therefore adheres to the following constructed rules:
- Minimum of sixty cards
- No maximum deck size, as long as you can shuffle your deck unassisted
- Up to fifteen cards in your sideboard, if used
With the exception of basic lands (Plains, Island, Swamp, Mountain, Forest, and Wastes), your combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.
Note: The five snow-covered lands from the Ice Age block—Snow-Covered Plains, Snow-Covered Island, Snow-Covered Swamp, Snow-Covered Mountain, and Snow-Covered Forest—are also basic lands. Snow-covered lands are only permitted in formats that allow expansions from the Ice Age block.
The following card sets are permitted in Modern tournaments:
Modern Banned Cards
This format lets you dive deeper into Magic's history, allowing cards from Eighth edition to today.
The following cards are banned:
What Is the D&D Adventurers League?
The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.
Organizing an Event
Follow these simple steps to get started!
- Find a place to play. Game stores are typically the best places to organize D&D Adventurers League games, but you can organize an event at other locations such as a school, library, or community center.
- Find Dungeon Masters. Recruit from among your friends, interested players in your store, or use social media and other online community groups to get Dungeon Masters for your event.
- Advertise your event. Post flyers in nearby stores, schools, and community centers. Create online events and allow players to register for games. Use social media to promote your event too!
- Prepare event materials. You’ll need things like blank character sheets, adventure logsheets, pre-generated characters, event registration lists, and copies of the adventures you’re featuring at the event. Adventures meant for D&D Adventurers League play can be purchased online at the Dungeon Masters Guild.
- Run your event and show your attendees a good time! Make sure to be responsive to feedback and address any issues that come up as soon as possible.
Where to Play Games
D&D Adventurers League play is focused flexibility of play and venue. It can be played in a variety of locations of the group's choice. Some examples include:
- Private play including home play and online play. Published adventures themed around the current D&D storyline are considered official for D&D Adventurers League, so you can use those or adventures available through the Dungeon Masters Guild.
- Game stores are supported through the Wizards Play Network.
- Conventions describe in-person public play events. This can include actual gaming conventions, as well as a one-off public gatherings or game days.
- Online includes play on various online platforms, such as Fantasy Grounds and Roll20.
Adventures & Campaigns
Most adventures created specifically for D&D Adventurers League are playable with 2-4 hours, with some higher-level adventures taking up to 8 hours to play. You can find all of these on the DM’s Guild!
There are three different worlds you can choose to play in within the D&D Adventurers League. Each has its own set of rules for play.
This encompasses the vast majority of D&D Adventurers League play and includes the Dreams of the Red Wizards campaign, the seasonal campaigns related to releases such as The Wild Beyond the Witchlight and Icewind Dale: Rime of the Frostmaiden, and rules to play with associated Wizards products set in the Forgotten Realms as part of D&D Adventurers League (such as our book and boxed set products set in and around the Forgotten Realms). It also includes all of our past seasons of play.
Consisting of the Ravenloft: Mist Hunters storyline, you can play as a native character traversing the Domains of Dread. The storyline has its own tab, accessible in the tab navigation above.
The Eberron: Oracle of War storyline takes your character from 1st level all the way to 20th level in a continent-spanning, engaging story arc.
The Yu-Gi-Oh! OTS Championship is a way for Official Tournament Stores (OTS) to provide Duelists with a Store level Championship which offers them the opportunity to earn invites to the WCQ: Continental Championship. Yu-Gi-Oh! OTS Championship tournaments are held simultaneously throughout Europe. The next Yu-Gi-Oh! OTS Championship is scheduled to occur on either Saturday, 5th of March or Sunday, 6th of March 2022.
OTS Championship Game Mats
In addition to the standard participation prizes, top 4 Duelists will earn an invite to the next WCQ: Continental Championship and the winner will receive an exclusive Game Mat!
Illusion of Chaos Game Mat
Battle of Chaos Season
Floowandereeze Game Mat
Burst of Destiny Season
Greetings, readers! We have a very exciting update: we’re preparing to launch a new dice collection from Gabrisaur Dice, which is run by Gabriel and Alex. The collection features three all-new sets (plus three more if unlocked!) inspired by different dinosaurs and is coming to Kickstarter very soon, with shipping and fulfillment by Little Dragon Corp. This week, I chatted to Gabriel and Alex to find out more, and to gather an exclusive preview for Dragons’ Digest readers.
Gabriel designed the dice for Gabrisaur Dice by choosing colour combinations from the pantone website with Alex. He also chose the glitters that he wanted and took inspiration from the dice sets made by Little Dragon Corp. When I asked him what his favourite colour was, he named pretty much all of them. He also loves dinosaurs of all kinds and came up with these sets based on dinosaur figurines that he owns.
All dice included in this Kickstarter will be a single print run, never to be produced again afterwards. This campaign will also be shorter than some of our previous ones, lasting only 15 days. We’re starting with three sets: Pinkasaurus Rex, Neonasaurs, and Blueceratops. If they are unlocked, you’ll be able to choose from three more sets: Dice Tail, Brachioblue, and Pterodactyellow. Check out the previews below!
What is Commander?
Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander's colors. Also, other than basic lands, each deck can only use one copy of any card. During the game, you can cast your commander multiple times, meaning your favorite Legendary Creature can come back again and again to lead the charge as you battle for victory!
HOW TO PLAY COMMANDER
The Commander format is all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your deck around their color identity.
- 1 commander card (legendary creature)
- 99 other cards
- Only one copy of any card, except basic lands
- All cards must be in the color identity of the commander
- 2–6 players
- Free-for-all multiplayer format
- Start with 40 life
- All commanders start in their command zone
- Take turns in clockwise order
- Last player standing wins
TERMS TO KNOW
A card's color identity can come from any part of that card, including its casting cost and any mana symbols in its text. Every card in your Commander deck must only use mana symbols that also appear on your commander. Colorless cards are allowed as well.
This is where your commander resides during the game when they are not in play. At the start of the game, each player puts their commander face up into the command zone. A commander can be cast from the command zone for its normal costs, plus an additional two mana for each previous time it's been cast from the command zone this game. If your commander would be put into your library, hand, graveyard or exile from anywhere, you may return it to your command zone instead.
A player that's been dealt 21 or more combat damage by the same commander over the course of the game loses the game. The commander is tracked across zone changes for this purpose (for example, if one player takes control of another player's commander, any damage that commander already dealt is still counted).
PLAY FREE-FOR-ALL MULTIPLAYER
If you're playing a game of Commander with three or more people, you play against each other in a free-for-all multiplayer format.
Each player starts with 40 life, places their commander face-up in their command zone, and draws a hand of seven cards. Players are seated randomly in a circle and turns progress one player at a time in clockwise order around the table.
During gameplay, a player may choose to attack any other player, regardless of their position on the table, and can also choose to attack multiple different players during their attack phase. Permanents, spells, and abilities can also target any player around the table (as long as they don't explicitly say they must be used on "you").
Your goal is to crush every other player, using strategy, skill, and the cards at your disposal. The last player left standing in each game wins!
Commander Banned Cards
The following cards are banned from the format:
- 25 cards with the Card Type “Conspiracy." Click here for list.
- 9 cards that reference "playing for ante." Click here for list.
- Cards whose art, text, name, or combination thereof that are racially or culturally offensive are banned in all formats. This list is a work in progress. Click here for the list.